![]() The XRGB-3 adds approximately 1ms-to-2ms of lag, which is a fraction of a single frame and pretty negligible in the grand scheme of things. I hooked the Wii U up to a CRT VGA monitor, using component cables, 480p resolution settings, and an XRGB-3 in B1 mode to bridge the gap from component to VGA. I tried to research the issue online but couldn't really find anything conclusive, so I decided to do some testing of my own. This kind of puzzled me, as it would imply that either the Wii U Virtual Console has pretty lousy and laggy emulation overall, or that the Gamepad performs worse with Virtual Console games than it does with native Wii U games. ![]() And by all accounts, the Gamepad has been lauded for having extremely low latency compared to typical TVs the only measurements I've seen in reviews peg it at about 1 frame. ![]() While I consider input lag to be a pretty big deal, it usually isn't obvious to me and detrimental to my gameplay unless it exceeds 2 frames. And after doing so, SMB2J definitely seems to be a bit off on the Gamepad. SMB2J is a game that I'm pretty familiar with and played a lot on the original Wii VC, and I currently have an original NES with SMB1 hooked up to a CRT TV, so it's easy for me to cross-check with original hardware. While trying it out on the Gamepad, I couldn't help but feel as if the game was less responsive than it should be. I just bought my first Wii U Virtual Console game (Super Mario Bros: The Lost Levels).
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